﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace oLGame.Game
{
    public abstract class BaseSystemAction
    {
        public delegate void LogHandler(string message);
        public static event LogHandler Log;

        //public event OnSystemActionHandler DoEvent;
        public abstract bool Invoke();

        public void OnLog(string message)
        {
            if (Log != null)
            {
                Log(message);
            }
        }

    }
}
